We design and build streaming apps, content platforms, ticketing, creator tools and games for broadcasters, publishers, studios, event organisers and media startups.

Video buffers on slower connections. Viewers cannot find what to watch next. Rights, content and ad revenue are tracked in spreadsheets. These are the problems we're usually asked to fix.

Adaptive streaming and CDN delivery tuned for your audience.
Personalised recommendations, search and continue-watching rows.
A CMS and rights system that controls what plays where and when.
Autoscaling infrastructure and load tests before every big moment.
Apps for viewers, listeners, players and fans, and the content, rights and monetisation systems behind them.
Video and audio apps for mobile, web and smart TVs with subscriptions and ads.
Video CMS, asset management, rights and multi-platform publishing.
Ticket booking, entry, live streams and fan engagement for events.
Mobile and web games, leaderboards and in-app purchases.
Catalogue, playback, downloads, profiles and subscriptions on mobile, web and TV.
Live events, low-latency playback, chat, DVR and pay-per-view.
Streaming, playlists, offline listening and creator analytics.
Upload, transcoding, metadata, scheduling and multi-platform publishing.
Articles, breaking news alerts, paywalls and personalised feeds.
Media library, tagging, versions, rights and approvals.
Licences, territories, windows and royalty calculations.
Ad insertion, campaigns, inventory and revenue reports.
Seat maps, booking, QR entry, resale controls and payments.
Creator profiles, uploads, subscriptions, tips and payouts.
Casual and multiplayer games with leaderboards and in-app purchases.
Feeds, polls, contests, exclusive content and memberships.
Production budgets, contracts, vendors and finance.
Crew and freelancer records, contracts, schedules and payments.
Subscriber profiles, segments, churn campaigns and support.
Dashboards for views, watch time, retention, revenue and content performance.
A clear plan at every stage, with something you can review and test at the end of each one.

Workshops with your content, product and revenue teams to map viewer journeys and content workflows.
User flows, wireframes and clickable prototypes tested with viewers, players and editorial teams.
Agile sprints with regular demos, QA, device testing across phones and TVs, and load testing.
Deployment, app store release, TV store submission and ongoing improvements.
Media platforms have to stream smoothly on any device, protect content from piracy and handle huge spikes during live events and premieres. We plan for all three from the first sprint.
Working software every sprint
Security and device testing
Support after launch
We pick the stack for each project based on your users, existing systems and long-term plans.
Short answers to what media, entertainment & gaming teams ask us most before starting a project.
Share your idea and we'll reply within one working day with next steps.
Ask us something else →Yes. We build for iOS, Android, web, Android TV, Apple TV, Fire TV and major smart TV platforms from a shared backend.
Share your idea and we'll come back with scope, timeline and team options.